Greenwich Village, 1913: Suffrage, Labor, and the New Woman

Forthcoming from W.W. Norton, Spring 2015

Because this game is currently in transition to publication with W. W. Norton, the student gamebook  is not currently available through the RTTP Game Library.  

Instructors who have already taught the game and are familiar with it can pre-order the published gamebook (ISBN: 978-0-393-93890-6). Please note that it will not be shipped until after February 1, 2015, so please plan your syllabi accordingly. Instructors who are new to the game are discouraged from trying to marry the draft version of the Instructor's Manual (available in the Game Library) with the published student gamebook for classes this Spring. After February 1, all will be able to access exam copies of the gamebook through Norton's site, and all game materials (for students and instructors alike) will be completed and available for Fall 2015 classes.

Greenwich Village 1913: Suffrage, Labor, and the New Woman takes students to the beginning of the modern era when urbanization, industrialization, and massive waves of immigration were transforming the U.S. way of life. As the game begins, suffragists are taking to the streets demanding a constitutional amendment for the vote. What, they ask, is women’s place in society? Are they to remain in the home or take an active role in the government of their communities and their nation? Labor has turned to the strike to demand living wages and better conditions; some are even proposing an industrial democracy where workers take charge of industries. Can corporate capitalism allow an economically just society or must it be overturned? African-Americans, suffering from the worst working conditions, disenfranchisement, and social segregation, debate how to support their community through education and protest, thereby challenging their continuing marginalization in both the South and the North. Members of all these groups converge in Greenwich Village to debate their views with the artists and bohemians who are in the process of remaking themselves into the new men and new women of the twentieth century. Their spirited conversations not only show a deep understanding of nineteenth-century thinkers like Elizabeth Cady Stanton and Karl Marx; they are also informed by such contemporaries as Charlotte Perkins Gilman, Jane Addams, W.E.B. Du Bois, Emma Goldman, John Dewey, Franz Boas, and Sigmund Freud. The game asks what social changes are most important as well as how one can or should realize these goals.

About the Author:

Mary Jane Treacy is Professor of Spanish and Women’s Studies at Simmons College where she is also Director of the Honors Program. She has published Campo abierto: lecturas sociopolíticas de Latinoamérica as well as studies on narrations of war, violence, and memory in Central and South America. Her current project centers on conquest and memory in colonial Cuba.