Game in Development | Available to Download
This game transports players to tumultuous Mexico City during the Revolution. Although the game begins in March of 1912, Mexico has been at varying levels of chaos and instability since Francisco I. Madero called for revolution in November 1910. Porfirio Diaz, long-standing president (some say dictator) of Mexico, was forced into exile in May of 1911, and Madero has been in the office of the presidency since November of that year. The country is far from stable, as Madero's ability to rule effectively has been questioned and undermined--by foreigners and Mexicans alike--from the day he took office. Even some who rallied behind his cry of "Effective suffrage, no reelection" have begun to criticize him and question his dedication to his campaign promises, such as land reform.
The game is situated just after Pascual Orozco, Madero's one-time ally, has rebelled against him. Amidst the violence and chaos of the Revolution, players will grapple with socio-political ideologies such as Comtian Positivism, Social Darwinism, Agrarianism, Anarchism, Social Catholicism, Feminism, and Liberalism as they make decisions concerning federal versus state government power, land reform, labor reform, suffrage, women's rights, religious reform, foreign investment, and education reform. Throughout the process of negotiating Mexico's future, they must keep the questions of how to establish a national identity (relative to cultural and historic memory) and stabilize the country.
While the game is focused on the struggles of Mexico, it has been written with an eye to world history classes as well. Included among the characters are journalists, ambassadors, immigrants, investors, and a spy, from the U.S., Germany, Great Britain, and China.
About the Authors:
Stephany Slaughter is an Associate Professor of Spanish in the Modern Language Department at Alma College. Her publications include articles in the Journal of Transnational American Studies and Letras Femeninas.
Jonathan Truitt is an Assocate Professor of Colonial Latin American History and the Director of the Institute for Simulations and Game at Central Michigan University. His research focuses on indigenous people in colonial Mexico city and the use of the games in the classroom. He helped start the RTTP Game Development Conference and the outgoing chair of the GDC Committee.