Yalta, 1945

Game in Development | Available to Download

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This game explores the three-party diplomacy between the US, Great Britain, and the Soviet Union during the Yalta conference. For the past three years, these nations have been joined together into a Grand Coalition against Nazi Germany, but with victory in Europe close at hand and victory in the Pacific apparently inevitable, cracks have started to appear.

Large delegations have accompanied Franklin D. Roosevelt, Winston Churchill and Joseph Stalin to the conference, and each attendee is determined to shape of the postwar world. Together, the players must decide the fate of millions of inhabitants of Eastern Europe, Germany, and East Asia. At the same time, they must work to ensure that the Grand Coalition – through the structure of the proposed United Nations organization – will continue to function after the surrender of Germany and Japan. 

Players will be guided by their national briefing books, which lay out their faction’s objectives on eleven different issues, which may be settled at the conference, but these are complicated by individual goals. Since all agreements must be made by consensus, developing a good sense of the objectives of other players is essential. By reading speeches and the minutes from earlier diplomatic conferences, players should be able to determine everyone’s motives and ambitions, but they must recognize that everyone is jockeying for position. When it comes time to compromise, they must make sure that their nation is not making too many concessions, but they must also recognize that if they do not give way on some issues, the conference will collapse.

Through this exploration of the multi-polar grand strategy of the Grand Coalition players should develop a deeper understanding of the ideologies of the main Allied powers during the Second World War, the key decisions that were made at the end of the war, and the origins of the Cold War.

About the Authors:

Nicolas W. Proctor is a Professor of History at Simpson College, where he has served as department chair and director of the first-year program. After completing Bathed in Blood: Hunting and Mastery in the Old South (Univ. of Virginia), a traditional historical monograph,he focused on writing historical games, especially Reacting to the Past games, which include Kentucky, 1861: Loyalty, State, and Nation (with Margaret Storey); Forest Diplomacy: War, Peace, and Land on the Colonial Frontier, 1756-1757; Modernism versus Traditionalism: Art in Paris, 1888-89 (with Gretchen McKay and Michael Marlais); and Chicago, 1968. He also wrote the Reacting to the Past Game Designer’s Handbook, serves as a member of the Reacting Consortium Board, and is chair of the Reacting to the Past Editorial Board.


John Moser is Professor of History at Ashland University, where he teaches courses on modern European, American, and East Asian history. He is also co-chair of Ashland's Master of Arts program in American History and Government. John did his undergraduate work at Ohio University, and has an MA and PhD in history from the University of Illinois at Urbana-Champaign. He has published numerous works on subjects ranging from comic books to Japanese foreign policy. He is the author of four books, the most recent of which is The Global Great Depression and the Coming of World War II, which was published by Routledge in 2014. In 2016 John was the recipient of the Edward and Louaine Taylor Excellence in Teaching Award. He lives in Ashland, Ohio, with his wife, Monica, their daughter Stanzi, and their three dogs. As a member of the Ohio Garrison of the 501st Legion, he dresses in the uniform of an imperial officer from Star Wars for charity events and other appearances..