Games in Development
In order to be published, a Reacting Game are extensively vetted, peer-reviewed, and revised. There are five "levels" to the game creation process, with the fifth and final being a published version.
The Reacting Editorial Board is responsible for upholding the game design and review process, as well maintaining standards and quality for the Reacting Games series. Read more about the REB on our Staff and Administration page.
Dozens of games are currently in this creation process, and those that reach Level Three or above are playable and available for classroom use through the Reacting Consortium Library.
Basic information on all games--and there are more than 200 in various stages of development!--currently registered with the Reacting Editorial Board can be reviewed on the Big List of Reacting Games (BLORG).
LEVEL FOUR GAMES: Peer-reviewed; for novice+ instructors.
Game authors: Susan Henderson, David Henderson
Food Fight is set in a 1991 Congressional hearing to evaluate the work of the USDA in developing the Food Pyramid. This document angered various interest groups in agribusiness and some nutritional experts. This chapter-length RTTP game is intended for use in popular food/nutrition general education science courses and introductory chemistry and biology courses.
Game authors: Kelly McFall, Abigail Perkiss
Changing the Game uses Title IX and the debate over athletics at the college and university level to examine what equality means in a democratic society. Historically, high schools and universities had largely excluded women from athletics, and women’s sports operated under separate administrations. Players will explore whether gender equality requires ‘sameness’, examine the modern-day effects of both equality and discrimination, and critically examine institutional efforts to address inequality.
Game Authors: Jonathan Truitt,, Stephany Slaughter
Mexico In Revolution takes place in Mexico City, in 1912. It explores the conflict between President Francisco Madero (who rose to power in the 1910-1911 revolution, exiling former president Porfiro Diaz) and his former ally Pascual Orozco. Players will grapple with socio-political ideologies such as Comtian Positivism, Social Darwinism, Agrarianism, Anarchism, Social Catholicism, Feminism, and Liberalism.
LEVEL THREE GAMES: In the peer-review process; for experienced+ instructors.
Game author: Mary Jane Treacy
Contested Memories is set in 1985 in an Argentinian high school. At this time, Argentina’s government has shifted radically: from military rule in 1976-1983 to a democracy under President Raúl Alfonsín. The Truth Commission has issued a devastating report of human rights abuses, and generals who led the military rule are going on trial. Players take the role of school Authorities and high-school age students. They must investigate and respond to the school’s past, and vote on a “Memory Project” that seems most beneficial to the school community.
Game authors: Carl A. Anderson, T. Keith Dix
The Ides of March recreates the struggle for power and control of Rome in 44 B.C.E. following the assassination of Julius Caesar. The two principal factions are "Republicans" and "Caesarians". Informed by ancient sources such as Cicero's political writings, players participate in debates in the Senate about public order, Caesar's powers, foreign policy, and government.
Game author: Nicolas Proctor
Chicago is set in August 1968, as delegates to the Democratic National Convention gather in Chicago to settle their platform position on domestic issues, decide their policy on Vietnam, and pick a candidate for President. Players navigate competing ideologies while assuming the roles of historical figures in political groups such as pacifists, civil rights activists, Yippies, and SDS.
Game author: Bret Mulligan
The Crisis of Catiline takes place in Rome, 63 BC: a year after nobleman Lucius Catiline lost an election for the Roman consulship to Marcus Tullius Cicero-- a “new man”. Rumors swirl that Catiline and his followers plot assassinations and arson in Rome. However, these rumors could be slander used to thwart social and economic reforms needed in the city. Players act as Roman senators--whether in support or opposition to Catiline, their goal is to save the Republic.
Game author: Robert Goodrich
Democracy in Crisis begins in late 1929, just after the US Stock Market Crash and as the German Reichstag (Parliament) deliberates on the Young Plan (a revision to the Treaty of Versailles). Players are mostly Reichstag delegates belonging to the various political parties. They must debate these matters and more while withstanding economic stress, political gridlock, and foreign pressure in Germany.
Game authors: Susan Henderson, David Henderson
Diet and Killer Diseases explores the Senate hearings of the McGovern Committee in 1979, which endorsed the idea that reducing dietary fat decreases the incidence of heart disease and obesity. This game expands the hearings to include a larger range of voices. Players examine the scientific evidence at the time linking dietary fat to health and in-game Senators determine the nature of the report.
Game author: John Moser
In Europe on the Brink, 1914: The July Crisis, students portray political and military leaders of the European powers, and must decide how their governments will respond to the assassination of Archduke Franz Ferdinand, the heir to the throne of Austria-Hungary. In that capacity they will decide within their factions whether the crisis can be settled peacefully; if not, whether they will enter the war. Players’ decisions will be influenced by historical works by writers such as Francois de Fenelon, Emer de Vattel, and Richard Cobden.
Game author: Bill Offutt
The Fate of John Brown is set at a fictitious conference, called to debate whether violent abolitionist leader John Brown should be executed. Most importantly, this game engages students with the nation’s gravest existential crisis, revolving around the place of slavery in America’s future. The issues faced then have their parallels now: when is the use of violence for political purposes justified (if ever)? When law collides with a moral code (a higher law), which should be obeyed? Can a political system riven by seemingly irreconcilable conflicts and divisions survive?
Game author: David Henderson
Food or Famine, 2002 is set in an African conference at which nations facing famine are confronted with the choice between accepting GM corn from the USA at the risk of being blocked from exporting agricultural products to the EU, or allowing people to starve. Players learn about GM foods, the controversies over their safety, for health and ecological reasons. The subtext for the controversy is a trade war between the USA and the EU over GM foods.
Game author: Marie Gasper-Hulvat
Guerrilla Girls is set in the 1980s, when the New York City art scene saw the emergence of a feminist art collective known as the Guerrilla Girls who exposed contemporary art world sexism and racism through posters and statistics Primary texts include selections from Linda Nochlin, Clement Greenberg, and Phyllis Schlafly. Players debate topics including institutional sexism, affirmative action, and questioning the idea of “artistic quality”.
Game author: Mary Jane Treacy
Harlem 1919 is set in African-American Harlem, in EDDIE’s, a fictional barber shop where men discuss the news: the return of Harlem’s National Guard from France, the rise of white mob violence, and the emergence of a new generation of activists challenging existing black leadership. Players act as barbers and patrons, and support W.E.B. Du Bois, Marcus Garvey, and A. Philip Randolph, but both traditional and radically new views emerge.
Game author: John Moser
Japan and the West takes place in 1940, after Japan’s attempt to partner with China resulted in stalemate. Now, faced with threats of economic sanctions, and with Germany’s conquests in Europe leaving European colonies in Asia undefended, Japan must explore its diplomatic and military choices in order to secure needed natural resources. Players take on the roles of leading figures in Tokyo and advise the emperor on issues including domestic and economic policy.
Game authors: Adam L. Porter, David Tabb Stewart
The Josianic Reform is set just before a monotheistic reform of Israelite religion (622 BCE), takes up several tensions within the Bible: “the one versus the many gods,” the nature of sacred text and prophecy, and the conflict of ideas within the Bible itself. The disintegrating power of the Assyrian Empire supplies an international context for the nation to imagine recovering lost territory if it pleases God by reforming. You are a woman, the prophet Huldah, who vets the scroll: How will you defend it? You are of the royal house: Should you ally with Egypt? You are a Traditionalist: Won’t these changes “remove the ancient landmarks?” The Documentary hypothesis—the literary-historical notion that the Torah grew out of a set of traditions, documentary “sources,” and editorial activity—takes seriously the competing idea sets within the Bible. Why does the found-scroll differ in tone and ideas from the Priestly and Yahwistic traditions? The game’s factions “embody” these idea sets and play out their tensions.
Game author: David E. Henderson
Kansas is set in 1999 and 2000. Christian Conservatives on the Kansas Board of Education have deleted macroevolution and Big Bang cosmology from the state science curriculum- a new Board of Education must be elected, and revisit the decision. Players will campaign for office through press conferences, sponsored debates, and are encouraged to involve the campus community in the issues-- at the end of the game, the Board meets again to resolve the curriculum.
Game authors: John Duncan, Jennifer Jung-Kim
Korea at the Crossroads situates players in reform debates in East Asia following the irruption of Western imperialism in the late 1800’s. The game is set in the Deliberative Council, a body established by the Korean court in the midst of the Sino-Japanese War to discuss and implement measures to restructure government, economy, society, and education. Players will consult a wide range of writings from Korea, Japan, and China in constructing their arguments for and against reform.
Game author: Linda Mayhew
In Literary Journals, Dostoevsky, and Tolstoy in St. Petersburg, 1877, editors, writers, censors, and business people will compete to produce a successful literary journal, which requires a nuanced understanding of political philosophies and writing styles as well as solid finances and social connections. Roles, including Dostoevsky and Tolstoy, give students the option of producing their own creative work, analyzing an existing work, or commenting on social issues in Elena Shtakenshneider’s literary salon. Then, writers must produce work that meets with a censor’s and editor’s approval and gets published. Editors and writers affiliated with the most successful journal will shape Russia’s literary and political future, receiving national recognition and meeting with Tsar Alexander II to make recommendations on future reforms. This interdisciplinary approach to studying literary journals allows students to explore a range of ideas leading up to the Russian Revolution: panslavism, populism, Russian Orthodoxy, women’s role in society, and the impact of these ideas on the literary community.
Game authors: Kelly McFall, Abigail Perkiss, Rebecca Livingstone
Monuments and Memory-Making explores the conflicting voices involved the creation of the Vietnam Veterans Memorial in Washington, D.C., in which various interest groups vied for control. Players will take part in the conversations and controversies that emerged as the nation grappled with how to memorialize the Vietnam conflict, dealing with issues of memory, unity, representation, public opinion, and public consciousness.
Game authors: Rebecca Livingstone, Kelly McFall
Peacemaking is set in Paris, 1919, and places players in the complicated and politically fraught peace conference that is to bring an end to the Great War. Players represent nations – both new and old, large and small powers, European and non-European – as they seek to come to bring about peace not only for the present, but also the future.
Game author: Mary Jane Treacy
Paterson, 1913 examines the struggles of silk manufacturers and silk workers to find prosperity and economic justice for themselves and their community. A small strike on one mill escalates as the Industrial Workers of the World bring in national leaders of the Chicago school, who urge a general strike of the entire silk industry. Players explore ideas of labor, social change, and technology.
Game author: Tony Crider
The Pluto Debate situates players as one of nine astronomers arguing the definition of a planet at both a 1999 debate in New York City and a 2006 meeting of the International Astronomical Union. Players will examine Pluto’s history, plot the orbital and physical properties of planets, asteroids, and comets, and debate the value of scientific classifications.
Game author: Bridget Franco
Prado opens in 2010, as the Prado Museum has decided to curate a new gallery of Latin American paintings from the 20th and early 21st century following its expansion. Players are artists and art dealers from South America who arrive in Madrid for a series of negotiation sessions. Prado provides an introduction to influential art historical movements including Cubism, Constructivism, Surrealism, Expressionism, and Mexican Muralism.
Game author: Dr. James Schiffman
Radio Days takes place in 1938- the Federal Communications Commission is holding hearings on what to do about the perceived monopoly power that major radio networks – NBC and CBS – exercise over their affiliated stations. Players act as station representatives and executives and wrestle with questions about the role of the federal government economically and socially, and the effects of regulation of the free market.
Game authors: Brendan Palla, Megan Squire, Louise Williams
Rage Against the Machine is set in the period of wage crisis, class conflict, and rapid technological change in Manchester, England during the early Industrial Revolution. Players debate about industrialization, unemployment, labor exploitation and the impact of technology, drawing from key historical texts by Adam Smith, David Ricardo, and Robert Owen.
Game author: Patrick Coby
In Raising the Eleventh Pillar, players sit as delegates to the New York State Ratifying Convention, called by Governor George Clinton to accept or reject the Constitution drafted in Philadelphia the previous summer. Participants play as Federalists (friends of the Constitution), Antifederalists (opponents), and moderates, using core texts such as the Federalist Papers, Federal Farmer, and records from the actual Debates of the New York Ratifying Convention.
Game authors: Nick Proctor, John Moser
Yalta explores the three-party diplomacy between the US, Great Britain, and the Soviet Union during the Yalta conference. For the past three years, these nations have been joined together into a Grand Coalition against Nazi Germany, but face instability with victory in Europe and the Pacific close at hand. Players develop a deeper understanding of the ideologies of the main Allied powers during the Second World War, their pivotal decisions, and the origins of the Cold War.
Game author: Helen Gaudette
The Second Crusade takes place at the War Council of Acre in 1148, as the Pope has called for a second crusade. The council must debate the idea of “crusading,” the justifications for holy war, and the timing of the crusade. Players become the monarchs, barons, and religious authorities present at the council. They are informed by the New Testament and the Qur’an, as well as William of Tyre, Odo of Deuill, Otto of Freising and others.
Game author: John M. Parrish
In Watergate 1973-74, students experience the unfolding of America’s most dramatic constitutional crisis of the 20th century: the investigation of the Watergate burglary and its subsequent cover-up. Watergate gives students the chance to understand the importance of evidence and disciplined verification in resolving conflicts of belief and value, and to wrestle with the often frustrating complexity of using such processes to decide, under conditions of profound uncertainty, some of the most consequential questions of a nation’s political life.
Game author: Emily Fisher Gray
Wrestling with the Reformation takes place in the City Council of Augsburg, a free imperial city caught between demands for religious reform and a Holy Roman Emperor who is intent to squash dissent. As members of the Council, players balance the demands of the citizens and the Emperor, while considering the implications of Reformed positions for the city’s military defense, economic growth, and spiritual purity.
Game authors: John G. Giebfried & Kyle C. Lincoln
1204: The Fourth Crusade and the Remaking of the Medieval World allows students to understand and experience one of the greatest medieval atrocities, the sack of the Constantinople by a crusader army, and the subsequent reshaping of the Byzantine Empire. The game includes debates on issues such as ‘just war’ and the nature of crusading, feudalism, trade rights, and the relationship between secular and religious authority. It likewise explores the theological issues at the heart of the East-West Schism and the development of constitutional states in the era of Magna Carta. The game also includes a model siege and sack of Constantinople where individual students’ actions shape the fate of the crusade for everyone.