The Reacting Curriculum
Regardless of the subject matter or level of development, every RTTP game includes the following components:
- A student game book, which outlines the historical context, game premise, central debates, and rules;
- An instructor's manual with complete instructions on running the game on a day-to-day basis, complete with course handouts;
- A packet of role sheets to be distributed to students with instructions on their individual goals and strategies for game play;
- A variety of companion texts / primary source readings (which may also be included as appendices to the student game book).
Additionally, different games have various additional pieces, ranging from financial documents to balloting sheets to optional modules that complicate and enrich the standard game rules.
Full-Length RTTP Series Reacting Games : These are classroom games with flexible schedules: most are intended for use over the course of several weeks, but they can be played in as little as one week or as long as several months. The topics covered by these games include politics, sociology, art history, ethics, human rights, and more! Click here to go to the Games homepage.
Chapter-Length RTTP & National Science Foundation STEM Games: RTTP has developed six chapter-length Reacting to the Past games to be used in traditional science, technology, engineering, and math (STEM) courses for both majors and non-majors. These games require one to three class periods of game play. In most cases, the course already covers the background material needed for the game and the Reacting to the Past component provides a deeper immersion in the topic and controversies related to the topic. Click here to view the Reacting to the Past STEM Games site.
Short Games (Flashpoints): Short Games require multiple sessions of game play, and which were purpose-built to focus on smaller, more discrete historical moments. Click here to view the Reacting Consortium Library Short Games page.
- Microgames: These games are able to be played in a single session. Some were developed in order to set up the events of the larger games, but most are excerpts or edited from larger existing games for use in conference presentations, faculty workshops, or as "trial runs." Click here to view the Reacting Consortium Library Microgames page.
Reacting to the Past Games are available from two publication outlets and from the Reacting Consortium Library.
Published Games: The "Reacting to the Past" have two publication outlets: W. W. Norton and Reacting Consortium Press (an imprint of University of North Carolina Press). Student gamebooks (and instructors' exam copies) are available upon request to the publisher. Instructors should also obtain the instructor's manual and role descriptions for each game, which are available to download from the Reacting Consortium Library.
Games in Development: Both the student game books and instructor's manuals for games at advanced stages of development are available in electronic format on the Reacting Consortium Library. Instructors seeking to reproduce games under review for educational purposes must also request permission to do so by completing our online Permission Request Form.
Joining is easy! If you are an instructor at a college or university, you are eligible to be added to the Consortium library.*
- If you want complete access to ALL materials for game both published and in development, and/or what to support the Reacting Consoritum as a dues-paying member, you can join at this link!
- If you want access ONLY to the materials for published games and do not wish to be a dues-paying member of the Reacting Consortium, please contact Maddie Provo at email@example.com.
**Games in Development Only: Instructors seeking to reproduce games under review for educational purposes must also request permission to do so by completing our online Permission Request Form.